<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>(so let’s not take me too seriously)</description><title>idothisforfun</title><generator>Tumblr (3.0; @iwillneverwriteinthisthing)</generator><link>http://www.idothisforfun.co.uk/</link><item><title>Where the Light Exists</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lyml3ib47W1qzqit0.png"/&gt;&lt;br/&gt;
by Michael Flaherty, 30&lt;sup&gt;th&lt;/sup&gt; January, 2012&lt;/p&gt;</description><link>http://www.idothisforfun.co.uk/post/16770134637</link><guid>http://www.idothisforfun.co.uk/post/16770134637</guid><pubDate>Mon, 30 Jan 2012 19:08:11 +0000</pubDate><category>blue</category><category>yellow</category><category>gimp</category></item><item><title>18 Monsters: Eighteen</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9r4Iryw1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16513321278</link><guid>http://www.idothisforfun.co.uk/post/16513321278</guid><pubDate>Thu, 26 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Seventeen</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9njwNJi1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16456513900</link><guid>http://www.idothisforfun.co.uk/post/16456513900</guid><pubDate>Wed, 25 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Sixteen</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9lkQX6m1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16399590362</link><guid>http://www.idothisforfun.co.uk/post/16399590362</guid><pubDate>Tue, 24 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Fifteen</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9k12OQw1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16340528629</link><guid>http://www.idothisforfun.co.uk/post/16340528629</guid><pubDate>Mon, 23 Jan 2012 07:30:06 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Fourteen</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9ihcw4O1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16278536900</link><guid>http://www.idothisforfun.co.uk/post/16278536900</guid><pubDate>Sun, 22 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Thirteen</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9g6SZvz1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16217371444</link><guid>http://www.idothisforfun.co.uk/post/16217371444</guid><pubDate>Sat, 21 Jan 2012 07:30:06 +0000</pubDate><category>church</category><category>idothisforfun</category><category>monsters</category><category>marker</category></item><item><title>18 Monsters: Twelve</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9e4t5ox1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16163163839</link><guid>http://www.idothisforfun.co.uk/post/16163163839</guid><pubDate>Fri, 20 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>monsters</category><category>marker</category></item><item><title>The Dichotomy...</title><description>&lt;p&gt;I will now attempt to explain why I have 2 Twitter accounts, &lt;a href="https://twitter.com/#!/6e10forever" target="_blank"&gt;@6e10forrever&lt;/a&gt; and &lt;a href="https://twitter.com/#!/cinnamonjames" target="_blank"&gt;@cinnamonjames&lt;/a&gt;… I’ll try to be brief, but promise nothing…

I joined Twitter to have some way of letting people know when I’d created something, and a way to connect with people who are interested. Then I discovered Twitter is a super fun medium for expressing the absurd things that come into my head.
 This fits into why I signed up.
Twitter, for me, was a place to share things I’d made up. That’s why it’s named after my &lt;a href="http://6e10.com" target="_blank"&gt;website&lt;/a&gt;, and not me, personally.

&lt;/p&gt;&lt;blockquote&gt;/* 6e10 is the graphics studio at City of Bristol College, College Green Centre. My time there, studying with the friends I made, are still incredibly meaningful for me. Those were key formative years in my creative self. I checked with my 6e10 friends before taking the name. */
&lt;/blockquote&gt;

Back on point: it came to pass that I started using Twitter to share thoughts, feelings &amp; ideas I held as true. These did not fit.
The tension between “real life” and “make believe” was untenable, and so I stopped posting statements I’d made up. Until last week, when I made up some facts about Friday 13th. 
I realised how much I miss writing micro-fiction. I wanted to start again.

So, &lt;a href="https://twitter.com/#!/6e10forever" target="_blank"&gt;@6e10forever&lt;/a&gt; is a place for me to share things I’d made up. &lt;a href="https://twitter.com/#!/cinnamonjames" target="_blank"&gt;@cinnamonjames&lt;/a&gt; is to continue the bloggy-style tweets of recent months.

Fingers crossed I don’t develop a personality disorder over this.</description><link>http://www.idothisforfun.co.uk/post/16140954442</link><guid>http://www.idothisforfun.co.uk/post/16140954442</guid><pubDate>Fri, 20 Jan 2012 00:04:19 +0000</pubDate></item><item><title>18 Monsters: Eleven</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj9cfVM9Q1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16107619624</link><guid>http://www.idothisforfun.co.uk/post/16107619624</guid><pubDate>Thu, 19 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Ten</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj961zSKr1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/16054263138</link><guid>http://www.idothisforfun.co.uk/post/16054263138</guid><pubDate>Wed, 18 Jan 2012 07:30:06 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Nine</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj94dWbWh1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15999371793</link><guid>http://www.idothisforfun.co.uk/post/15999371793</guid><pubDate>Tue, 17 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Eight</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj92znQKe1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15937641415</link><guid>http://www.idothisforfun.co.uk/post/15937641415</guid><pubDate>Mon, 16 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Seven</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj8zi6kYR1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15875841634</link><guid>http://www.idothisforfun.co.uk/post/15875841634</guid><pubDate>Sun, 15 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Six</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj8xlkCgv1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15818388863</link><guid>http://www.idothisforfun.co.uk/post/15818388863</guid><pubDate>Sat, 14 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Five</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj8w73DNL1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15767276442</link><guid>http://www.idothisforfun.co.uk/post/15767276442</guid><pubDate>Fri, 13 Jan 2012 07:30:06 +0000</pubDate><category>church</category><category>monsters</category><category>marker</category><category>idothisforfun</category></item><item><title>18 Monsters: Four</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj8tzg1Kg1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15715318773</link><guid>http://www.idothisforfun.co.uk/post/15715318773</guid><pubDate>Thu, 12 Jan 2012 07:30:05 +0000</pubDate><category>church</category><category>idothisforfun</category><category>marker</category><category>monsters</category></item><item><title>18 Monsters: Three</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj8qltKu21qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15663314727</link><guid>http://www.idothisforfun.co.uk/post/15663314727</guid><pubDate>Wed, 11 Jan 2012 07:30:06 +0000</pubDate><category>church</category><category>monsters</category><category>marker</category><category>idothisforfun</category></item><item><title>18 Monsters: Two</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj8ibEhGZ1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15611744460</link><guid>http://www.idothisforfun.co.uk/post/15611744460</guid><pubDate>Tue, 10 Jan 2012 07:30:06 +0000</pubDate><category>church</category><category>marker</category><category>monsters</category><category>idothisforfun</category></item><item><title>18 Monsters: One</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxj5xzJLgc1qzqit0.png"/&gt;&lt;br/&gt;
On Sunday, 8&lt;sup&gt;th&lt;/sup&gt; January, I was teaching on the faithfulness of God, and learning from experience, at &lt;a href="http://birchfieldchurch.co.uk" target="blank"&gt;church&lt;/a&gt;. To that end, I drew 18 monsters.
&lt;br/&gt;
Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go.
&lt;br/&gt;
I told a story to link the screens, and had the player explain their decisions before letting them advance. The game probably doesn’t make much sense without me leading it, but if you want to play it (and get a sneak peak at the other monsters before I post them here), it is &lt;a href="http://6e10.com/notreally/monsterschurchgame/1.html" target="blank"&gt;here&lt;/a&gt;. (The drawings and code are mine, the Wilhelm Scream and “Yay!” I found on the internet.)
&lt;br/&gt;
I’ll post a new monster here each day until all 18 are up.
&lt;/p&gt;&lt;hr&gt;
by Michael Flaherty. 5&lt;sup&gt;th&lt;/sup&gt; January, 2012 </description><link>http://www.idothisforfun.co.uk/post/15564553779</link><guid>http://www.idothisforfun.co.uk/post/15564553779</guid><pubDate>Mon, 09 Jan 2012 13:01:00 +0000</pubDate><category>church</category><category>marker</category><category>monsters</category><category>idothisforfun</category></item></channel></rss>

