January 2012
21 posts
3 tags
Where the Light Exists
by Michael Flaherty, 30th January, 2012
Jan 30th
4 tags
18 Monsters: Eighteen
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 26th
4 tags
18 Monsters: Seventeen
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 25th
1 note
4 tags
18 Monsters: Sixteen
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 24th
4 tags
18 Monsters: Fifteen
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 23rd
4 tags
18 Monsters: Fourteen
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 22nd
4 tags
18 Monsters: Thirteen
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 21st
4 tags
18 Monsters: Twelve
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 20th
The Dichotomy...
I will now attempt to explain why I have 2 Twitter accounts, @6e10forrever and @cinnamonjames… I’ll try to be brief, but promise nothing… I joined Twitter to have some way of letting people know when I’d created something, and a way to connect with people who are interested. Then I discovered Twitter is a super fun medium for expressing the absurd things that come into my...
Jan 19th
4 tags
18 Monsters: Eleven
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 19th
4 tags
18 Monsters: Ten
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 18th
4 tags
18 Monsters: Nine
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 17th
4 tags
18 Monsters: Eight
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 16th
4 tags
18 Monsters: Seven
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 15th
4 tags
18 Monsters: Six
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 14th
4 tags
18 Monsters: Five
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 13th
4 tags
18 Monsters: Four
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 12th
8 notes
4 tags
18 Monsters: Three
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 11th
4 tags
18 Monsters: Two
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 10th
9 notes
4 tags
18 Monsters: One
On Sunday, 8th January, I was teaching on the faithfulness of God, and learning from experience, at church. To that end, I drew 18 monsters. Having drawn 18 monsters, I wrote a little html game for us to play. There are 6 screens, each with 4 potential hiding places / escape routes. If you get caught by a monster, the game resets and it is someone else’s go. I told a story to link the...
Jan 9th
6 tags
Behind the Scenes of andthenidied24
The pencils for andthenidied24. Because I like this drawing. by Michael Flaherty. 30th December, 2011 
Jan 4th
82 notes
December 2011
2 posts
7 tags
You Might Sleep
by Michael Flaherty. 18th December, 2011.
Dec 19th
7 notes
8 tags
Letters to the Moon
So I drew this almost 2 years ago, and totally loved it and still love it, but I’m only showing it to you now. Why? For REASONS. by Michael Flaherty. 18th January, 2010 
Dec 5th
86 notes
November 2011
3 posts
15 tags
Armour of God (sketch)
Prep sketch for a painting I’m working on for church. Pastor says her dress can’t be see-through in the final, though. But I already knew that. Inasmuch as I drew this last Thursday, I could have easily scanned and posted it in time for New Drawing Monday, or at any time since then. Maybe I’m just not cut out for consistency. by Michael Flaherty. 17th November, 2011 
Nov 24th
12 notes
10 tags
Friday Night
by Michael Flaherty. 11th, 12th November, 2011
Nov 14th
11 tags
What I Did
what I didn’t do. by Michael Flaherty. 8th November, 2011 
Nov 8th
6 notes
October 2011
5 posts
10 tags
Sleepy and the Beast
by Michael Flaherty, inspired by Emillie-Grace, 30th October, 2011
Oct 31st
4 notes
2 tags
Princess VocalChords
by Michael Flaherty. 20th October, 2011.
Oct 24th
4 tags
Oct 17th
8 tags
Cake Sale
Goat herders tell the funniest jokes. by Michael Flaherty. November 2007, 9th October, 2011 
Oct 10th
17 notes
6 tags
Wait
by Michael Flaherty. 3rd October, 2011
Oct 3rd
8 notes
September 2011
4 posts
4 tags
It's Definitely Not a Handstand...
… but a “footstand” sounds incredibly unremarkable. doodle by Michael Flaherty, 28th January, 2010 comment that made the doodle worth posting, by Matt Nixon, 18th September, 2011 
Sep 26th
5 tags
Empty Forest
by Michael Flaherty. 18th September, 2011.
Sep 19th
5 tags
And the Night Whispers a Lullaby
by Michael Flaherty. 11th September, 2011
Sep 12th
6 tags
Alive, Unfinished
by Michael Flaherty. 4th September, 2011
Sep 5th
August 2011
5 posts
6 tags
A Trap
by Michael Flaherty, 21st August, 2011
Aug 29th
9 tags
Guardian
I declare this Teddy Appreciation Day. Teddies do so much, but ask so little, let’s give something back. HINT: Teddies like hugs. by Michael Flaherty. 21st August, 2011 
Aug 22nd
8 tags
Invincible
Drew a whole bunch of versions of this image. This one, implausibly, was the best. by Michael Flaherty. 14th August, 2011 
Aug 15th
7 tags
Welcome to the Sub-Culture
by Michael Flaherty. 7th August, 2011
Aug 8th
9 tags
Follow
If you ever find yourself wondering what is on my mind, think of this drawing and ask yourself if you really want to know. by Michael Flaherty. 31st July, 2011 
Aug 1st
4 notes
July 2011
4 posts
6 tags
We Don't Know What Love Is
but we’re warming up. by Michael Flaherty. 24th July 2011 
Jul 25th
8 tags
Love is Greater than Gravity
by Michael Flaherty, 28th January, 2010, 17th July, 2011
Jul 18th
4 tags
Butter. Fly
by Michael Flaherty. 10th July, 2011
Jul 11th
9 tags
The Words You Can't Take Back (detail)
Found this whilst looking through some old drawings. It’s about 4 or 5 years old, so it’s probably time for me to finish it… Perhaps I’ll have it done for next Monday… by Michael Flaherty. 4 or 5 years before 3rd July, 2011 
Jul 4th
June 2011
5 posts
5 tags
Rock, Paper: Schism!
I’ve invented a new game, you guys! It’s called “Rock, Paper: Schism!” The idea is, you get a piece of paper, write something on it, and throw it through the window of a family, business or organisation, and by means only of what you wrote on the paper, attempt to get the recipients to turn against each other, rather than turning on you. Fun for all the family! ...
Jun 28th
4 tags
Spit it Out
There’s something so satisfying about pencil on paper. Just saying. by Michael Flaherty. 26th June 2011 
Jun 27th
6 notes
6 tags
Time and Tide (inky)
Perhaps you remember Time and Tide (detail) and are wondering what became of the larger picture? Stop wondering. Just stop. Because the answer is before your very eyes. Perhaps you are now wondering if this is is the final version, if this is ‘canon’ and no further revisions will ensue? Let me tell you: further revisions may well ensue. I should really go to bed. I think my...
Jun 20th
4 tags
Allow Me
by Michael Flaherty. 15th June 2011
Jun 16th
2 notes
4 tags
Sometimes I get sleepy in the day...
… and then I go to sleep in the day and I wake up at bedtime and intend to be productive but inevitably spend the night on facebook and Dinosaur Comics. This might be awesome, except I usually don’t eat, and I find thinking difficult, meaning two of my favourite activities are neglected/sullied. It’s kinda weird to me that I’m blogging this, since I rarely blog even when...
Jun 12th
2 notes
May 2011
2 posts
3 tags
What Do Giraffes Eat?
If you answered, “Other Giraffes”, you were wrong. by Michael Flaherty. 26th March 2011 
May 29th